Was kind of "meh" about the egg...
But when it moved on to the other inanimate objects in the kitchen I laughed my ass off. Great way to subvert that PSA, the exaggerated faces were hilarious.
FIVE GOLDEN MANBABIES GOOD SIR!
My cats gave me funny looks at the high-pitched meowing.
Surely that's worth something.
Not bad at all. My only suggestion would be to move the "going over and falling of the cliff" one to second-to-last.
The whole concept of "if at first you don't succeed..." is kind of ruined when he makes it over on the second attempt. That way it's more of a "YES HE FINALLY..hahahah" moment.
The explosion however was a masterstroke.
Decent bullet hell game
While the actual gameplay isn't bad, the rest could use a bit of work.
For one, the spheres that fly towards your plane when you kill an enemy are pretty generic. Using an image that's a bit more detailed, or iconic could add a bit of polish. It would also be good to add an image of them to the start screen with an explanation, as I thought they were some kind of flak/bomb at first and tried dodging them.
The sound design could use work as well. Some decent action background music would make playing a lot more enjoyable, and there's tons of music in the audio portal to choose from. Also, the sound made when your plane is hit has a really loud popping glitch noise at the end that's pretty jarring and loud.
A bit of improvement and 1.3 should be pretty dope.
Totally agree on the sound, due to the time frame for making the game sound was restricted to 'functional' at best, and music didn't get much of a look in.
Same with the spheres pretty much, the game was made with placeholder images at 1st, then everything was given a quick polish up so it didn't look like complete crap.
Feedback is always a good thing, and I agree with all these points. However I'll more then likely do a full rebuild/sequel and implement everything in there.
Interesting side scroller, could use more speed
Not a bad looking or sounding game. The controls work well, and the look reminds me of a classic NES side-scroller with less pixelation.
I think the game could benefit from a bit faster movement, both walking and jumping. As it is you're kind of trudging along, and the jumps are a bit floaty. Also, minor suggestion, but it'd be good to make the characters clickable on the character select screen. I definitely went to click on their pictures before clicking on their text names.
Fun, but buggy
Neat game, but I'm stuck at the spear throwing challenge. No matter when I throw the spear or where I click, the musclebound guy beats me.
I can tell I'm supposed to throw the spear when the wind is blowing, as that makes my spear go further, but it always lands in the same spot, and the muscle guy's spear always lands at the farthest spot, whether or not the wind is blowing for him or not.
The only things I can click on are the spears, the stones, the place you stand to throw, the place to throw to, and then the muscle guy after I throw. I'm clearly missing something with either the timing of the throw or the place I need to click to make a decent throw, but after spending 20 minutes throwing spears to the exact same spot I just gave up.
Again, nothing that really caught my ear. A solid piece of electronica, don't get me wrong...but nothing to separate it from the masses.
This one as opposed to your other work seems a bit uninspired. There was nothing that really caught my ear, save the violin passages from GarageBand that I recognized. Needs something a bit more...intriguing.
Not really jungle...
More a touch of ambient techo methinks... In any event not exactly my bag. I don't have any real suggestions to make it better, as it sounds good for what it is, just not a huge fan of that style. Reminds me a bit of Orbital. I have to be in the mood for that sort of thing.
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