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42 Game Reviews

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Nice...heh...

Good use of fonts as well. I'd definitely like to know what songs those were though.

Not bad....weird, but not bad

Odd little eggy things...

My only critique would be to put a stopAllSounds() action on each of the song buttons, that way you couldn't have all 3 songs (or multiples of the same song) playing over top of each other.

Too easy

The ball was always in the cup that was behind all the other cups. Far too easy...make em move faster or switch depths or something.

Heh...i dig

Nice work. I bet this confused the crap out of a lot of NG users though. Going back through and seeing all the options was fun...although I was looking forward to a good chess game. You get extra points in my book for using the Pac Man song. My only critique would be the voices...even though I don't speak Russian, they were very muddy and garbled. Other than that, great "game." Heh.

Heh...making fun of tumorous kids rocks

My only issue has already been mentioned, but I'll say it again anywho. This needs some background music.

Other than that it's mindlessly entertaining. My favorite kind of entertainment.

Maybe it's just me....

but I couldn't get past the part where you needed to get an antidote. There was one path in the forest where clicking on the name didn't take me down the path. Since I mapped the whole forest, and that's the only place in the game I couldn't get, I'm guessing that's where the antidote is. Anyway, I really liked the game...in fact I'm going back to play it now, and you may even make my favorite animations list. Pretty impressive considering I don't usually like games. keep it up....get some hardcore action scripting under your belt and put out another one that's even more interactive.

Heh....I'm glad I have a Mac

Cuz that's just about right. Windows is god-awful. The cheezy hand-drawn graphics make it all the better...and the Kazaa=police thing was pretty damn funny.

37.499...

Excellent for a first game and excellent use of SWIFT 3D. I look forward to versions to come. My suggestions would be: 1. add sounds of gun firing, and targets being hit. 2. add death animations for targets. 3. have stats at the end other than time taken, like missed shots, shots fired, accuracy....that kind of thing. As an added bonus, you could change the mouse arrow to look like the back end of a pistol or rifle or what-have-you and have it animate with each shot.

Not bad at all...keep up the good work.

xeroe responds:

swift3d is good, PLASMA is better- check out discreet.com if u dont know
thanks anyway

Nice work

I dig it. The sound loop you used was perfect for the feel of the game. It's hard as hell, but not nearly so hard as some games of a similar style. My only gripe is the background / surface of the planet. Your lander is pretty well detailed, and looks really good...the backgrounds just kind of fall short of that. Maybe some cool space pictures in the background, and a bit more detail in the rocks and stuff. You can get some space images for free from the Hubble telescope. Since our taxes paid for it, the images it takes are free to the public. I can't remember the site, but if you search you should find it easy. Good work.

Goatchrist responds:

Thanks for the very useful information. I will take your advice in the next part of the game ;)

Holy crap....addictive

Geez.....I couldn't pull myself away from this game. There seems to be a glitch in which you can still purchace parts but get no performance upgrades....so watch your figures....if you're buying stuff and nothing changes in your stats...stop buying stuff. Also, you can drop your car down to 100 pounds. At that lightness, my Infiniti G35 was molly-whomping VIpers. Very cool game. Make more.

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Corporations are rapidly destroying society, using information technology to create a consumerist monoculture.

Age 43, Male

Digital Artist

UFL Grad Student

Gainesville FL

Joined on 4/22/01

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