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9 Game Reviews w/ Response

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Decent bullet hell game

While the actual gameplay isn't bad, the rest could use a bit of work.

For one, the spheres that fly towards your plane when you kill an enemy are pretty generic. Using an image that's a bit more detailed, or iconic could add a bit of polish. It would also be good to add an image of them to the start screen with an explanation, as I thought they were some kind of flak/bomb at first and tried dodging them.

The sound design could use work as well. Some decent action background music would make playing a lot more enjoyable, and there's tons of music in the audio portal to choose from. Also, the sound made when your plane is hit has a really loud popping glitch noise at the end that's pretty jarring and loud.

A bit of improvement and 1.3 should be pretty dope.

SkulFuk responds:

Totally agree on the sound, due to the time frame for making the game sound was restricted to 'functional' at best, and music didn't get much of a look in.

Same with the spheres pretty much, the game was made with placeholder images at 1st, then everything was given a quick polish up so it didn't look like complete crap.

Feedback is always a good thing, and I agree with all these points. However I'll more then likely do a full rebuild/sequel and implement everything in there.

A superb display of graphical and gameplay genius

Even though I suck ass at the damn thing, it's easily the best game I've seen in a while. Next, I suggest some kind of cross between Arkanoid and teats.

Can't go wrong with teats.

In summary, this game is awesome. Play it till your eyes bleed bayebee!

PsychoGoldfish responds:

Teats make the world go 'round, :D.

Nice Credits....

Lewl. Chick. Naked.

flash-flood01 responds:

come on! thats the best bit of the game?

¡Hã!

Heh...somehow the really bad Spanglesh made it better....like those poorly translated Japanese Engrish tee-shirts.

Anyway, you've got to do something about those buttons. Just make it so it advances automatically once the viewer has been given enough time to see what's going on or read the caption. Other than the continuous annoying clicking, it was a funny-ass flash. You got a 5 in my book.

Anax responds:

My translator is a trash!! I believe it now, because i'm brazilian and not spanish, haahahahah!!! ! But, anyway, thank you

Great idea.

Damn...why didn't I think of this sooner? Now we've finally got a resource for all those people on the BBS who have questions about NG's different rank systems all in one place. I think it's safe to say you're going to rack up a lot of views really fast, and keep getting views forever. This is one Flash that won't be relegated to some dusty corner of the NG server. You can expect links from the BBS from now until forever.

Pilot-Doofy responds:

Damn thanks, thats the best compliment I've gotten yet.

I hope I do get all those views! Thanks!

Not bad for your first game

I'm a crazy fan of Arkanoid, so you really couldn't lose with me. I've got 3 important suggestions:

1) up the framerate to something like 20. It looks really choppy as it is.

2) there is a glitch along the right hand side of the board where the ball ends up bouncing back and forth up and down a narrow strip to the right of all the blocks. It can't hit more blocks, and can't escape other than out the bottom killing you. Definitely work on that before the full release.

3) add some event sounds to the ball hitting the walls, paddle and bricks. That's what this game needs most.

Nice job....I look forward to spending hours in front of your future revisions of this. Also, perhaps you can make boards with different color blocks. The crazy boards that make up pictures and crap in DX Ball were always fun.

George-phinkle responds:

Glad to see a true fan. thanks for the advice i'll see to it that the revised edition comes out bug free(i hope)...

Meh..

Not too terrible, except the controls. You can't turn worth crap, and the walls are so close together, that once you hit one, you start bouncing back and forth between them uncontrollably.

Make it easier to turn.
Put more space between the walls.
Make the walls slow you down instead of bouncing you.

Popeofdope responds:

I would except no. the whole reason everything you just said is that way is becausee it would be so easy if you didnt bounce or if it wasnt narrow at all, its already really easy why make a simple game even less entertaining. and the controls are supposed to be like a skateboard. hers a tip man, think a few seconds before you say something

37.499...

Excellent for a first game and excellent use of SWIFT 3D. I look forward to versions to come. My suggestions would be: 1. add sounds of gun firing, and targets being hit. 2. add death animations for targets. 3. have stats at the end other than time taken, like missed shots, shots fired, accuracy....that kind of thing. As an added bonus, you could change the mouse arrow to look like the back end of a pistol or rifle or what-have-you and have it animate with each shot.

Not bad at all...keep up the good work.

xeroe responds:

swift3d is good, PLASMA is better- check out discreet.com if u dont know
thanks anyway

Nice work

I dig it. The sound loop you used was perfect for the feel of the game. It's hard as hell, but not nearly so hard as some games of a similar style. My only gripe is the background / surface of the planet. Your lander is pretty well detailed, and looks really good...the backgrounds just kind of fall short of that. Maybe some cool space pictures in the background, and a bit more detail in the rocks and stuff. You can get some space images for free from the Hubble telescope. Since our taxes paid for it, the images it takes are free to the public. I can't remember the site, but if you search you should find it easy. Good work.

Goatchrist responds:

Thanks for the very useful information. I will take your advice in the next part of the game ;)

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